| Language | Translated | Unfinished | Unfinished words | Unfinished characters | Untranslated | Checks | Suggestions | Comments | |
|---|---|---|---|---|---|---|---|---|---|
| English | 100% | 0 | 0 | 0 | 0 | 80 | 0 | 0 | |
| 
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| Italian | 1% | 998 | 215,704 | 2,503,650 | 988 | 10 | 1 | 0 | |
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Overview
| Project website | github.com/foundryvtt/pf2e | |
|---|---|---|
| Instructions for translators | Le regole per tradurre sono molto semplici. Scriviamo esattamente quello che c'è scritto nel libro tradotto in italiano, ma lo modifichiamo per far combaciare la formattazione usata nel sistema. Se qualcosa non è ancora stata tradotta in italiano non la traduciamo, verrà deciso in seguito cosa fare con le stringhe relative a prodotti che non verranno rilasciati in italiano (ad esempio Pathfiner Society e il blog Paizo). FontiPer facilitare il lavoro è possibile acquistare i PDF dal sito di Giochi Uniti (GU). Il sito di Golarion Insider (GI), sebbene non sia uno strumento che promuoviamo, può aiutare nel lavoro di copiatura, però prestate attenzione perché non seguiamo il loro modo di mettere con l'iniziale maiuscola tutte le parole chiavi. Per altre informazioni fate riferimento al paragrafo successivo. Maiuscole/minuscoleSe non sapete come scrivere certe parole chiavi fate riferimento al manuale. Di seguito una lista incompleta di cose che GI mette con iniziale maiuscola ma che noi scriviamo in minuscolo: 
 Unità di misuraNon convertiamo le unità di misura nel testo in italiano. Questo vale anche quando la sorgente nel sistema non specifica una sostituzione del tag  
 Diventa: 
 Tiri dei DanniAllo stesso modo per i  
 Diventa: 
 Nei casi in cui il numero dei dadi o altri parametri dipendono da proprietà avanzate allora è necessario configurare le istanze di danno. Ad esempio: 
 Diventa: 
 Nell'espressione precedente, $1 corrisponde al primo tiro di dadi specificato, $2 al secondo, eccetera. Nomi di 
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| Translation license | proprietary | |
| Translation process | 
                
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| File mask | 
                trad/*/compendium/journals.json
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| Monolingual base language file | 
                  lang/compendium/journals.json
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String statistics
| Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
|---|---|---|---|---|---|---|
| Total | 2,028 | 431,440 | 5,007,534 | |||
| Source | 1,014 | 215,720 | 2,503,767 | |||
| Translated | 50% | 1,030 | 50% | 215,736 | 50% | 2,503,884 | 
| Needs editing | 1% | 10 | 2% | 9,122 | 1% | 76,612 | 
| Read-only | 50% | 1,014 | 50% | 215,720 | 50% | 2,503,767 | 
| Failing checks | 4% | 90 | 20% | 89,719 | 16% | 806,091 | 
| Strings with suggestions | 1% | 1 | 1% | 875 | 1% | 6,754 | 
| Untranslated strings | 48% | 988 | 47% | 206,582 | 48% | 2,427,038 | 
Quick numbers
Trends of last 30 days
          
            
          
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          Resource updated  | 
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            None
          String updated in the repository  | 
        
           
          
          <ul class="tags paizo-style"><li class="tag rarity uncommon">Uncommon</li></ul><p>While the nation of Lastwall is gone, leaving only the horror of the Gravelands behind, you refuse to give up and renounce your oaths. You've renewed your vows, swearing to combat the influence of the Whispering Tyrant wherever it might strike across Golarion.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.bWYnjNa2RknMoibg]{Lastwall Sentry Dedication} <span style="float:right">Feat 2</span></h2><ul class="tags paizo-style"><li class="tag rarity uncommon">Uncommon</li><li class="tag traits">archetype</li><li class="tag traits">dedication</li></ul><p><strong>Prerequisites</strong> member of the Knights of Lastwall, Shield Block</p><p><strong>Access</strong> You are from the Eye of Dread region.</p><hr /><p>You've sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the @UUID[Compendium.pf2e.feats-srd.Item.w8Ycgeq2zfyshtoS]{Reactive Shield} fighter feat.</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.vUQ3XwCT0i3ydX1U]{Always Ready} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.vUQ3XwCT0i3ydX1U inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.n5T4ChWJqDUblYfR]{Bless Shield} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">divine</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.n5T4ChWJqDUblYfR inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.FVDozRTuCQQzD97D]{Eye of Ozem} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.FVDozRTuCQQzD97D inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.0UzxiSrTfVs0jvBa]{Familiar Foe} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">skill</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.0UzxiSrTfVs0jvBa inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.ZiSmhTsnQMLqsmyw]{Final Rest} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">skill</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.ZiSmhTsnQMLqsmyw inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.MnqDDUekqd40HTZc]{Necromantic Resistance} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.MnqDDUekqd40HTZc inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.k5C1WNuYQ4u7nSHt]{Nonlethal Takedown} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.k5C1WNuYQ4u7nSHt inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.wscmghwNCXvZtKsz]{Rescuer's Press} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag rarity rare">Rare</li><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.wscmghwNCXvZtKsz inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Legends</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.eXNkcM7gtCGC7udi]{Grave Sense} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.eXNkcM7gtCGC7udi inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.64DgI5CHP7K9kbbg]{Practiced Opposition} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.64DgI5CHP7K9kbbg inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.IeAbL6fkRsd1hL6r]{Repulse the Wicked} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.IeAbL6fkRsd1hL6r inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.MOAThpfl92zO5p08]{Sacred Armaments} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.MOAThpfl92zO5p08 inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.1NS6AM2oVNKb4LhX]{Flashing Shield} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.1NS6AM2oVNKb4LhX inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.R337W7VveJxlEddE]{Necromantic Bulwark} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.R337W7VveJxlEddE inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.PcDvw2vWTzBEIX7k]{Necromantic Tenacity} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.PcDvw2vWTzBEIX7k inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.V5Y9r31BCTaCiNzi]{Lastwall Warden} <span style="float:right">Feat 10</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.V5Y9r31BCTaCiNzi inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.D3ypq5kAmLbwrgjq]{No Stranger to Death} <span style="float:right">Feat 12</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.D3ypq5kAmLbwrgjq inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.gQKPKSS5KyK3uUfs]{Resolute Defender} <span style="float:right">Feat 14</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.gQKPKSS5KyK3uUfs inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.ibaxh77mm8ttObdk]{Thwart Evil} <span style="float:right">Feat 14</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.ibaxh77mm8ttObdk inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.LiLnDkoFcwW1RxqZ]{Withstand Death} <span style="float:right">Feat 16</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.LiLnDkoFcwW1RxqZ inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.dwILRnGUQArJvfa4]{Spirit of Vigil} <span style="float:right">Feat 18</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.dwILRnGUQArJvfa4 inline]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.NzE3QK3P6U1t142f]{Uncanny Vitae} <span style="float:right">Feat 18</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.NzE3QK3P6U1t142f inline]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.oP7xcBm4BfctDMHW]{Cenotaph Stance} <span style="float:right">Feat 20</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">stance</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.oP7xcBm4BfctDMHW inline  hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p>
         
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        lang/compendium/journals.json” file was changed.
              
            
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          <ul class="tags paizo-style"><li class="tag rarity uncommon">Uncommon</li></ul><p>While the nation of Lastwall is gone, leaving only the horror of the Gravelands behind, you refuse to give up and renounce your oaths. You've renewed your vows, swearing to combat the influence of the Whispering Tyrant wherever it might strike across Golarion.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.bWYnjNa2RknMoibg]{Lastwall Sentry Dedication} <span style="float:right">Feat 2</span></h2><ul class="tags paizo-style"><li class="tag rarity uncommon">Uncommon</li><li class="tag traits">archetype</li><li class="tag traits">dedication</li></ul><p><strong>Prerequisites</strong> member of the Knights of Lastwall, Shield Block</p><p><strong>Access</strong> You are from the Eye of Dread region.</p><hr /><p>You've sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the @UUID[Compendium.pf2e.feats-srd.Item.w8Ycgeq2zfyshtoS]{Reactive Shield} fighter feat.</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.vUQ3XwCT0i3ydX1U]{Always Ready} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.vUQ3XwCT0i3ydX1U inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.n5T4ChWJqDUblYfR]{Bless Shield} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">divine</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.n5T4ChWJqDUblYfR inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.FVDozRTuCQQzD97D]{Eye of Ozem} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.FVDozRTuCQQzD97D inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.0UzxiSrTfVs0jvBa]{Familiar Foe} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">skill</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.0UzxiSrTfVs0jvBa inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.ZiSmhTsnQMLqsmyw]{Final Rest} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">skill</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.ZiSmhTsnQMLqsmyw inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.MnqDDUekqd40HTZc]{Necromantic Resistance} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.MnqDDUekqd40HTZc inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.k5C1WNuYQ4u7nSHt]{Nonlethal Takedown} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.k5C1WNuYQ4u7nSHt inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.wscmghwNCXvZtKsz]{Rescuer's Press} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag rarity rare">Rare</li><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.wscmghwNCXvZtKsz inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Legends</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.eXNkcM7gtCGC7udi]{Grave Sense} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.eXNkcM7gtCGC7udi inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.64DgI5CHP7K9kbbg]{Practiced Opposition} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.64DgI5CHP7K9kbbg inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.IeAbL6fkRsd1hL6r]{Repulse the Wicked} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.IeAbL6fkRsd1hL6r inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.MOAThpfl92zO5p08]{Sacred Armaments} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.MOAThpfl92zO5p08 inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.1NS6AM2oVNKb4LhX]{Flashing Shield} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.1NS6AM2oVNKb4LhX inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.R337W7VveJxlEddE]{Necromantic Bulwark} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.R337W7VveJxlEddE inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.PcDvw2vWTzBEIX7k]{Necromantic Tenacity} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.PcDvw2vWTzBEIX7k inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.V5Y9r31BCTaCiNzi]{Lastwall Warden} <span style="float:right">Feat 10</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.V5Y9r31BCTaCiNzi inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.D3ypq5kAmLbwrgjq]{No Stranger to Death} <span style="float:right">Feat 12</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.D3ypq5kAmLbwrgjq inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.gQKPKSS5KyK3uUfs]{Resolute Defender} <span style="float:right">Feat 14</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.gQKPKSS5KyK3uUfs inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.ibaxh77mm8ttObdk]{Thwart Evil} <span style="float:right">Feat 14</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.ibaxh77mm8ttObdk inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.LiLnDkoFcwW1RxqZ]{Withstand Death} <span style="float:right">Feat 16</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.LiLnDkoFcwW1RxqZ inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.dwILRnGUQArJvfa4]{Spirit of Vigil} <span style="float:right">Feat 18</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.dwILRnGUQArJvfa4 inline]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.NzE3QK3P6U1t142f]{Uncanny Vitae} <span style="float:right">Feat 18</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.NzE3QK3P6U1t142f inline]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.oP7xcBm4BfctDMHW]{Cenotaph Stance} <span style="float:right">Feat 20</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">stance</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.oP7xcBm4BfctDMHW inline  hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p>
         
      
          
          <ul class="tags paizo-style"><li class="tag rarity uncommon">Uncommon</li></ul><p>While the nation of Lastwall is gone, leaving only the horror of the Gravelands behind, you refuse to give up and renounce your oaths. You've renewed your vows, swearing to combat the influence of the Whispering Tyrant wherever it might strike across Golarion.</p><h2>@UUID[Compendium.pf2e.feats-srd.Item.bWYnjNa2RknMoibg]{Lastwall Sentry Dedication} <span style="float:right">Feat 2</span></h2><ul class="tags paizo-style"><li class="tag rarity uncommon">Uncommon</li><li class="tag traits">archetype</li><li class="tag traits">dedication</li></ul><p><strong>Prerequisites</strong> member of the Knights of Lastwall, Shield Block</p><p><strong>Access</strong> You are from the Eye of Dread region.</p><hr /><p>You've sworn yourself as a sentry for the Knights of Lastwall, the first line of defense against incursions by the Whispering Tyrant throughout Golarion. You become trained in Athletics and in Undead Lore; if you were already trained, you become an expert instead. Finally, you gain the @UUID[Compendium.pf2e.feats-srd.Item.w8Ycgeq2zfyshtoS]{Reactive Shield} fighter feat.</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.vUQ3XwCT0i3ydX1U]{Always Ready} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.vUQ3XwCT0i3ydX1U inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.n5T4ChWJqDUblYfR]{Bless Shield} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">divine</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.n5T4ChWJqDUblYfR inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.FVDozRTuCQQzD97D]{Eye of Ozem} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.FVDozRTuCQQzD97D inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.0UzxiSrTfVs0jvBa]{Familiar Foe} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">skill</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.0UzxiSrTfVs0jvBa inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.ZiSmhTsnQMLqsmyw]{Final Rest} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">skill</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.ZiSmhTsnQMLqsmyw inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.MnqDDUekqd40HTZc]{Necromantic Resistance} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.MnqDDUekqd40HTZc inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.k5C1WNuYQ4u7nSHt]{Nonlethal Takedown} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.k5C1WNuYQ4u7nSHt inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.wscmghwNCXvZtKsz]{Rescuer's Press} <span style="float:right">Feat 4</span></h2><ul class="tags paizo-style"><li class="tag rarity rare">Rare</li><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.wscmghwNCXvZtKsz inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Legends</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.eXNkcM7gtCGC7udi]{Grave Sense} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.eXNkcM7gtCGC7udi inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.64DgI5CHP7K9kbbg]{Practiced Opposition} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.64DgI5CHP7K9kbbg inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.IeAbL6fkRsd1hL6r]{Repulse the Wicked} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.IeAbL6fkRsd1hL6r inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.MOAThpfl92zO5p08]{Sacred Armaments} <span style="float:right">Feat 6</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.MOAThpfl92zO5p08 inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.1NS6AM2oVNKb4LhX]{Flashing Shield} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.1NS6AM2oVNKb4LhX inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.R337W7VveJxlEddE]{Necromantic Bulwark} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.R337W7VveJxlEddE inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.PcDvw2vWTzBEIX7k]{Necromantic Tenacity} <span style="float:right">Feat 8</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.PcDvw2vWTzBEIX7k inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.V5Y9r31BCTaCiNzi]{Lastwall Warden} <span style="float:right">Feat 10</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.V5Y9r31BCTaCiNzi inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens World Guide</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.D3ypq5kAmLbwrgjq]{No Stranger to Death} <span style="float:right">Feat 12</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.D3ypq5kAmLbwrgjq inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.gQKPKSS5KyK3uUfs]{Resolute Defender} <span style="float:right">Feat 14</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.gQKPKSS5KyK3uUfs inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.ibaxh77mm8ttObdk]{Thwart Evil} <span style="float:right">Feat 14</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.ibaxh77mm8ttObdk inline hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.LiLnDkoFcwW1RxqZ]{Withstand Death} <span style="float:right">Feat 16</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.LiLnDkoFcwW1RxqZ inline]</p><p><span style="float:right"><em>Source: Pathfinder Lost Omens Knights of Lastwall</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.dwILRnGUQArJvfa4]{Spirit of Vigil} <span style="float:right">Feat 18</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.dwILRnGUQArJvfa4 inline]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.NzE3QK3P6U1t142f]{Uncanny Vitae} <span style="float:right">Feat 18</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.NzE3QK3P6U1t142f inline]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p><p></p><h2>@UUID[Compendium.pf2e.feats-srd.Item.oP7xcBm4BfctDMHW]{Cenotaph Stance} <span style="float:right">Feat 20</span></h2><ul class="tags paizo-style"><li class="tag traits">archetype</li><li class="tag traits">stance</li></ul><p>@Embed[Compendium.pf2e.feats-srd.Item.oP7xcBm4BfctDMHW inline  hr=false]</p><p><span style="float:right"><em>Source: Pathfinder Claws of the Tyrant</em></span></p>
         
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          <p><em>Death and danger from all manner of enemies threaten all that you and your companions hold dear. But you are the shield, the steel wall that holds back the tide of opposition. You're clad in armor you wear like a second skin and can angle it to protect yourself and your allies from damage and keep foes at bay. Allies look to you to safeguard them, whether they stand beside you on the battlefield or remain on the back lines, and enemies see you for the imposing threat you are. Be it to friend or foe, your presence is difficult to ignore.</em></p><p><strong>Key Attribute: STRENGTH</strong></p><p>At 1st level, your class gives you an attribute boost to Strength</p><p><strong>Hit Points: 12 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Guardian</h1><h2>During Combat Encounters...</h2><p>You're unparalleled in your use of armor, squeezing every last drop of protection it offers. You take hits meant for your most vulnerable allies. You can also taunt your foes, drawing their ire and attention so they attack you instead of others.</p><h2>During Social Encounters...</h2><p>Depending on your background, you might be friendly or coercive during negotiations. You usually feel more comfortable on the field of battle when you can more easily tell friend from foe, but that doesn't mean you can't bond with other soldiers or those who have had experiences similar to yours.</p><h2>While Exploring...</h2><p>You remain vigilant against possible threats, ready to step up at a moment's notice. Constantly wearing armor has made you stronger, allowing you to surmount physical challenges such as moving heavy objects or scaling walls.</p><h2>In Downtime...</h2><p>Your armor and shield might have gotten damaged during your latest adventures, so you often spend time repairing and maintaining them. You might also earn some extra coin doing manual labor or extra work as a town guard.</p><h2>You Might...</h2><ul><li><p>Stand firm in the face of seemingly insurmountable odds, trusting in the strength of your armor to pull you through.</p></li><li><p>Good-naturedly joke about how the damage you've taken has effectively saved the lives of your companions.</p></li><li><p>Be slow to trust the motives of anyone who isn't one of your allies, assuming they mean to do you harm.</p></li></ul><h2>Others Probably...</h2><ul><li><p>Appreciate the sturdiness of your armor, especially when it absorbs an attack meant for them.</p></li><li><p>Don't understand why you'd want to put yourself in danger by taunting enemies.</p></li><li>Feel safer when you're standing near them on the field of battle.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Trained in Perception</p><h2>Saving Throws</h2><p>Expert in Fortitude</p><p>Trained in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Athletics</p><p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in martial weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in all armor</p><p>Trained in unarmored defense</p><h2>Class DC</h2><p>Trained in guardian class DC</p><h1>Class Features</h1><table border="1" class="pf2e remaster"><thead><tr style="text-align:right"><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, guardian feat, guardian's armor, Shield Block, Taunt, guardian's techniques</td></tr><tr><td>2</td><td>Guardian feat, skill feat</td></tr><tr><td>3</td><td>General feat, skill increase, tough to kill</td></tr><tr><td>4</td><td>Guardian feat, skill feat</td></tr><tr><td>5</td><td>Ancestry feat, attribute boosts, skill increase, unbreakable expertise, weapon expertise</td></tr><tr><td>6</td><td>Guardian feat, skill feat</td></tr><tr><td>7</td><td>General feat, reaction time, reflex expertise, skill increase</td></tr><tr><td>8</td><td>Guardian feat, skill feat</td></tr><tr><td>9</td><td>Ancestry feat, battle hardened, guardian expertise, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, guardian feat, skill feat</td></tr><tr><td>11</td><td>General feat, skill increase, unbreakable mastery, weapon specialization</td></tr><tr><td>12</td><td>Guardian feat, skill feat</td></tr><tr><td>13</td><td>Ancestry feat, skill increase, weapon mastery</td></tr><tr><td>14</td><td>Guardian feat, skill feat</td></tr><tr><td>15</td><td>Attribute boosts, general feat, skill increase, unbreakable legend</td></tr><tr><td>16</td><td>Guardian feat, skill feat</td></tr><tr><td>17</td><td>Ancestry feat, greater weapon specialization, skill increase, unyielding resolve</td></tr><tr><td>18</td><td>Guardian feat, skill feat</td></tr><tr><td>19</td><td>General feat, guardian mastery, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, guardian feat, skill feat</td></tr></tbody></table><h2>Guardian Feats</h2><p>At 1st level and every even-numbered level thereafter, you gain a guardian class feat.</p><h2>Guardian's Armor</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.qbTwR81TKsv4fOHk inline]</p><h2>Shield Block</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eZNCckLzbH3GyncH inline]</p><h2>Taunt</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.e6PhXRpuyZkVoCQb inline]</p><h3>Taunt <span class="action-glyph">1</span></h3><section class="traits"><p>CONCENTRATE</p><p>GUARDIAN</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.4DYFJ4TUsNkgFBDb inline]</p><h2>Guardian's Techniques</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.uSRq2tneVCknhI0P inline]</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.</p><p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p><h2>Tough to Kill <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.U9t3cmF4eXFiF7oI inline]</p><h2>Ancestry Feats<span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Unbreakable Expertise<span style="float:right">Level 5</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.VCJVuqByBxnUxQoH inline]</p><h2>Weapon Expertise<span style="float:right">Level 5</span></h2><p>Sometimes, the best defense is a good offense. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.</p><h2>Reaction Time<span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.qgEIQPhtEV6d1zB2 inline]</p><h2>Reflex Expertise<span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.TUOeATt52P43r5W0 inline]</p><h2>Battle Hardened<span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.gdSmSTaGDxf4g2d8 inline]</p><h2>Guardian Expertise<span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Ak646ZUtxhQdYEi9 inline]</p><h2>Unbreakable Mastery<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.tgh1l7cWQtdpkJvC inline]</p><h2>Weapon Specialization<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline]</p><h2>Weapon Mastery <span style="float:right">Level 13</span></h2><p>You've drilled extensively in your weapons. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to master.</p><h2>Unbreakable Legend<span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.QqgWFjBWbiK2fS1A inline]</p><h2>Greater Weapon Specialization<span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Z7HX6TeFsaup7Dx9 inline]</p><h2>Unyielding Resolve<span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.4nFnYNPMXIaI7KiY inline]</p><h2>Guardian Mastery<span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.CdDcUXv9J3aEo9HR inline]</p>
         
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          <p><em>You approach battle with the knowledge that tactics and strategy are every bit as crucial as brute strength or numbers. You might have trained in classical theories of warfare and strategy at a military academy, or you might have refined your techniques through hard-won experience as part of an army or mercenary company. Regardless of how you came by your knowledge, you have a gift for signaling your allies from across the battlefield and deploying commands to rout even the most desperate conflicts, empowering your squad to exceed their limits and claim victory.</em></p><p><strong>Key Attribute: INTELLIGENCE</strong></p><p>At 1st level, your class gives you an attribute boost to Intelligence</p><p><strong>Hit Points: 8 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Commander</h1><h2>During Combat Encounters...</h2><p>You look for an advantageous position to survey the battlefield, shouting out instructions to your allies or signaling them with your personal banner based on the tactics you've trained and drilled beforehand.</p><h2>During Social Encounters...</h2><p>You leverage your keen intellect and knowledge of warfare to watch for hostile political ploys and ferret out information your rivals would rather keep hidden.</p><h2>While Exploring...</h2><p>You use your keen perception, trained across multiple battlefields, to watch for ambushes and plan tactics that are useful for your current environment.</p><h2>In Downtime...</h2><p>You make connections with soldiers and aristocrats alike, leveraging your connections to find promising prospects for work. You might enjoy board games like chess, draj, go, imperial conquest, or other games of tactics as ways to keep yourself sharp in times of peace.</p><h2>You Might...</h2><ul><li>Take the lead in discussions or negotiations instinctively, trusting your keen mind to prevail and turn negotiations to your advantage.</li><li>Constantly strive to learn more about your allies so you can bring out the best in them.</li><li>Hold yourself to an incredibly high standard of personal responsibility, chastising yourself for small mistakes that others don't even notice.</li></ul><h2>Others Probably...</h2><ul><li>Respect your knowledge and opinion, especially when taking the broad view of a situation.</li><li>Sometimes consider you to be too bossy or demanding.</li><li>Underestimate your cunning, especially if they're a scholar or other academic unfamiliar with the rigorous study required to obtain your tactical knowledge.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Expert in Perception</p><h2>Saving Throws</h2><p>Trained in Fortitude</p><p>Expert in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Society and Warfare Lore</p><p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in martial weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in all armor</p><p>Trained in unarmored defense</p><h2>Class DC</h2><p>Trained in commander class DC</p><h1>Class Features</h1><table border="1" class="pf2e remaster"><thead><tr style="text-align:right"><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, commander's banner, tactics, drilled reactions, Shield Block, commander feat</td></tr><tr><td>2</td><td>Commander feat, skill feat</td></tr><tr><td>3</td><td>General feat, skill increase, warfare expertise</td></tr><tr><td>4</td><td>Commander feat, skill feat</td></tr><tr><td>5</td><td>Ancestry feat, attribute boosts, military expertise, skill increase</td></tr><tr><td>6</td><td>Commander feat, skill feat</td></tr><tr><td>7</td><td>Expert tactician, general feat, skill increase, weapon specialization</td></tr><tr><td>8</td><td>Commander feat, skill feat</td></tr><tr><td>9</td><td>Ancestry feat, fortitude expertise, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, commander feat, skill feat</td></tr><tr><td>11</td><td>Armor expertise, commanding will, general, feat, skill increase</td></tr><tr><td>12</td><td>Commander feat, skill feat</td></tr><tr><td>13</td><td>Ancestry feat, skill increase, perception mastery, weapon mastery</td></tr><tr><td>14</td><td>Commander feat, skill feat</td></tr><tr><td>15</td><td>Attribute boosts, battlefield intuition, general feat, greater weapon specialization, master tactician, skill increase</td></tr><tr><td>16</td><td>Commander feat, skill feat</td></tr><tr><td>17</td><td>Ancestry feat, armor mastery, skill increase</td></tr><tr><td>18</td><td>Commander feat, skill feat</td></tr><tr><td>19</td><td>General feat, legendary tactician, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, commander feat, skill feat</td></tr></tbody></table><h2>Commander's Banner</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.8NtRuNYGiU2iTwgL inline]</p><h2>Tactics</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.2IysodKQuf62jmd7 inline]</p><h2>Drilled Reactions</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.A5nOG2HuM8ZhMJ5p inline]</p><h2>Shield Block</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eZNCckLzbH3GyncH inline]</p><h2>Commander Feats</h2><p>At 1st level and every even-numbered level, you gain a commander class feat.</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.</p><p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p><h2>Warfare Expertise <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.WXATTZWhe3QpyrYR inline]</p><h2>Ancestry Feats<span style="float:right">Level 5</span></h2><h2>Military Expertise<span style="float:right">Level 5</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.VCJVuqByBxnUxQoH inline]</p><h2>Expert Tactician<span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.ZvsiPWL9mVZk5Tz1 inline]</p><h2>Weapon Specialization<span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline]</p><h2>Fortitude Expertise<span style="float:right">Level 9</span></h2><p>Your physique has grown hardy in your adventures. Your proficiency rank for Fortitude saves increases to expert.</p><h2>Armor Expertise<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.x5jaCJxsmD5sx3KB inline]</p><h2>Commanding Will<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.fbMy0ltflHJjxFPD inline]</p><h2>Perception Mastery<span style="float:right">Level 13</span></h2><p>You've developed the ability to see a scenario from every side. Your proficiency rank for Perception increases to master.</p><h2>Weapon Mastery<span style="float:right">Level 13</span></h2><p>You've drilled extensively in your weapons. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to master.</p><h2>Battlefield Intuition<span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.KQ87ZZVAT4q00Dyr inline]</p><h2>Greater Weapon Specialization <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Z7HX6TeFsaup7Dx9 inline]</p><h2>Master Tactician <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.wHVfwjs6LJOgDERO inline]</p><h2>Armor Mastery <span style="float:right">Level 17</span></h2><p>Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.</p><h2>Legendary Tactician <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.jMxFu2vsw9ZOw61O inline]</p><h1>Tactics</h1><h2>Mobility Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.UJi0VYnhVSdnl9II]{Defensive Retreat} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.UJi0VYnhVSdnl9II inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.URxnrN8ji84AoVup]{Gather to Me!} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.URxnrN8ji84AoVup inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.bAXkEXAlnBx78S7t]{Mountaineering Training} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.bAXkEXAlnBx78S7t inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.zuTNF3UEr0ZNleqR]{Naval Training} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.zuTNF3UEr0ZNleqR inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.BfC5pWAns8PNewW3]{Passage of Lines} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.BfC5pWAns8PNewW3 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.5yBBgZ7OCWWJsnLo]{Protective Screen} <span class="action-glyph">1</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.5yBBgZ7OCWWJsnLo inline]</p><h2>Offensive Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.Kp325Qf0qpF6RCDE]{Coordinating Maneuvers} <span class="action-glyph">1</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.Kp325Qf0qpF6RCDE inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.c5jVVnNYlP5HB6Ob]{Double Team} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.c5jVVnNYlP5HB6Ob inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.lI4JCQcqvrZE2U5n]{End It!} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>INCAPACITATION</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.lI4JCQcqvrZE2U5n inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.zLFfwNmmPTND6OMO]{Pincer Attack} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.zLFfwNmmPTND6OMO inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.NjS64g60oV74XZjq]{Reload!} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.NjS64g60oV74XZjq inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.LAo3ERyiaHx3E8qg]{Shields Up!} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.LAo3ERyiaHx3E8qg inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.73W3mBLXRPfeVl3G]{Strike Hard!} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.73W3mBLXRPfeVl3G inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.KtxzyElOleyy74Lg]{Tactical Takedown} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.KtxzyElOleyy74Lg inline]</p><h2>Expert Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.Z0HyZyvCe3Y1Chaa]{Alley-Oop} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.Z0HyZyvCe3Y1Chaa inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.3sNSr6NEVkUZ0dIr]{Buckle-Cut Blitz} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.3sNSr6NEVkUZ0dIr inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.q1dvlKJI2Kfegc4Y]{Demoralizing Charge} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.q1dvlKJI2Kfegc4Y inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.OULAoPQYFoiRhjXP]{Slip and Sizzle} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.OULAoPQYFoiRhjXP inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.7HRhXh46dJVb241Y]{Stupefying Raid} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.7HRhXh46dJVb241Y inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.HUJBYqs2vTTBeZgO]{Take the High Ground} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.HUJBYqs2vTTBeZgO inline]</p><h2>Master Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.Czcdh3pPzQ7y1cV7]{The Bigger They Are} <span class="action-glyph">1</span></h3><section class="traits"><p>brandish</p><p>commander</p><p>tactic</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.Czcdh3pPzQ7y1cV7 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.EKEZGfOBKTNWTFDe]{Mirrored Wall} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p><p>VISUAL</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.EKEZGfOBKTNWTFDe inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.NVLqYqkkQaCdnWWk]{Piranha Assault} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.NVLqYqkkQaCdnWWk inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.6YIG6eVGTplWubGb]{Pop, Drop, and Lock} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.6YIG6eVGTplWubGb inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.iuFPNbfhVXvbCPRO]{Ready, Aim, Fire!} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.iuFPNbfhVXvbCPRO inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.ILwYke30PIAr2CVX]{Roaring Charge} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.ILwYke30PIAr2CVX inline]</p><h2>Legendary Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.zt5fgBBOQpr84CGE]{Bloody Guillotine} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.zt5fgBBOQpr84CGE inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.k50ynPhpPSPZ4Akg]{Cry Havoc!} <span class="action-glyph">3</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.k50ynPhpPSPZ4Akg inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.GkcfzMAJVX159ua7]{Executioner's Volley} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.GkcfzMAJVX159ua7 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.ut0jFv67YpvHBzD9]{Insta-Ballista} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.ut0jFv67YpvHBzD9 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.ZI7TLmmUu7fYLrP0]{Sanguine Revitalization} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.ZI7TLmmUu7fYLrP0 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.DGmzeAr4IfCnKN0R]{Valkyrie's Charge} <span class="action-glyph">3</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.DGmzeAr4IfCnKN0R inline]</p>
         
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          <p><em>Death and danger from all manner of enemies threaten all that you and your companions hold dear. But you are the shield, the steel wall that holds back the tide of opposition. You're clad in armor you wear like a second skin and can angle it to protect yourself and your allies from damage and keep foes at bay. Allies look to you to safeguard them, whether they stand beside you on the battlefield or remain on the back lines, and enemies see you for the imposing threat you are. Be it to friend or foe, your presence is difficult to ignore.</em></p><p><strong>Key Attribute: STRENGTH</strong></p><p>At 1st level, your class gives you an attribute boost to Strength</p><p><strong>Hit Points: 12 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Guardian</h1><h2>During Combat Encounters...</h2><p>You're unparalleled in your use of armor, squeezing every last drop of protection it offers. You take hits meant for your most vulnerable allies. You can also taunt your foes, drawing their ire and attention so they attack you instead of others.</p><h2>During Social Encounters...</h2><p>Depending on your background, you might be friendly or coercive during negotiations. You usually feel more comfortable on the field of battle when you can more easily tell friend from foe, but that doesn't mean you can't bond with other soldiers or those who have had experiences similar to yours.</p><h2>While Exploring...</h2><p>You remain vigilant against possible threats, ready to step up at a moment's notice. Constantly wearing armor has made you stronger, allowing you to surmount physical challenges such as moving heavy objects or scaling walls.</p><h2>In Downtime...</h2><p>Your armor and shield might have gotten damaged during your latest adventures, so you often spend time repairing and maintaining them. You might also earn some extra coin doing manual labor or extra work as a town guard.</p><h2>You Might...</h2><ul><li><p>Stand firm in the face of seemingly insurmountable odds, trusting in the strength of your armor to pull you through.</p></li><li><p>Good-naturedly joke about how the damage you've taken has effectively saved the lives of your companions.</p></li><li><p>Be slow to trust the motives of anyone who isn't one of your allies, assuming they mean to do you harm.</p></li></ul><h2>Others Probably...</h2><ul><li><p>Appreciate the sturdiness of your armor, especially when it absorbs an attack meant for them.</p></li><li><p>Don't understand why you'd want to put yourself in danger by taunting enemies.</p></li><li>Feel safer when you're standing near them on the field of battle.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Trained in Perception</p><h2>Saving Throws</h2><p>Expert in Fortitude</p><p>Trained in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Athletics</p><p>Trained in a number of additional skills equal to 3 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in martial weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in all armor</p><p>Trained in unarmored defense</p><h2>Class DC</h2><p>Trained in guardian class DC</p><h1>Class Features</h1><table border="1" class="pf2e remaster"><thead><tr style="text-align:right"><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, guardian feat, guardian's armor, Shield Block, Taunt, guardian's techniques</td></tr><tr><td>2</td><td>Guardian feat, skill feat</td></tr><tr><td>3</td><td>General feat, skill increase, tough to kill</td></tr><tr><td>4</td><td>Guardian feat, skill feat</td></tr><tr><td>5</td><td>Ancestry feat, attribute boosts, skill increase, unbreakable expertise, weapon expertise</td></tr><tr><td>6</td><td>Guardian feat, skill feat</td></tr><tr><td>7</td><td>General feat, reaction time, reflex expertise, skill increase</td></tr><tr><td>8</td><td>Guardian feat, skill feat</td></tr><tr><td>9</td><td>Ancestry feat, battle hardened, guardian expertise, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, guardian feat, skill feat</td></tr><tr><td>11</td><td>General feat, skill increase, unbreakable mastery, weapon specialization</td></tr><tr><td>12</td><td>Guardian feat, skill feat</td></tr><tr><td>13</td><td>Ancestry feat, skill increase, weapon mastery</td></tr><tr><td>14</td><td>Guardian feat, skill feat</td></tr><tr><td>15</td><td>Attribute boosts, general feat, skill increase, unbreakable legend</td></tr><tr><td>16</td><td>Guardian feat, skill feat</td></tr><tr><td>17</td><td>Ancestry feat, greater weapon specialization, skill increase, unyielding resolve</td></tr><tr><td>18</td><td>Guardian feat, skill feat</td></tr><tr><td>19</td><td>General feat, guardian mastery, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, guardian feat, skill feat</td></tr></tbody></table><h2>Guardian Feats</h2><p>At 1st level and every even-numbered level thereafter, you gain a guardian class feat.</p><h2>Guardian's Armor</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.qbTwR81TKsv4fOHk inline]</p><h2>Shield Block</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eZNCckLzbH3GyncH inline]</p><h2>Taunt</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.e6PhXRpuyZkVoCQb inline]</p><h3>Taunt <span class="action-glyph">1</span></h3><section class="traits"><p>CONCENTRATE</p><p>GUARDIAN</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.4DYFJ4TUsNkgFBDb inline]</p><h2>Guardian's Techniques</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.uSRq2tneVCknhI0P inline]</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.</p><p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p><h2>Tough to Kill <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.U9t3cmF4eXFiF7oI inline]</p><h2>Ancestry Feats<span style="float:right">Level 5</span></h2><p>In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.</p><h2>Unbreakable Expertise<span style="float:right">Level 5</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.VCJVuqByBxnUxQoH inline]</p><h2>Weapon Expertise<span style="float:right">Level 5</span></h2><p>Sometimes, the best defense is a good offense. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert.</p><h2>Reaction Time<span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.qgEIQPhtEV6d1zB2 inline]</p><h2>Reflex Expertise<span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.TUOeATt52P43r5W0 inline]</p><h2>Battle Hardened<span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.gdSmSTaGDxf4g2d8 inline]</p><h2>Guardian Expertise<span style="float:right">Level 9</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Ak646ZUtxhQdYEi9 inline]</p><h2>Unbreakable Mastery<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.tgh1l7cWQtdpkJvC inline]</p><h2>Weapon Specialization<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline]</p><h2>Weapon Mastery <span style="float:right">Level 13</span></h2><p>You've drilled extensively in your weapons. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to master.</p><h2>Unbreakable Legend<span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.QqgWFjBWbiK2fS1A inline]</p><h2>Greater Weapon Specialization<span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Z7HX6TeFsaup7Dx9 inline]</p><h2>Unyielding Resolve<span style="float:right">Level 17</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.4nFnYNPMXIaI7KiY inline]</p><h2>Guardian Mastery<span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.CdDcUXv9J3aEo9HR inline]</p>
         
      
          
          <p><em>Death and danger from all manner of enemies threaten all that you and your companions hold dear. But you are the shield, the steel wall that holds back the tide of opposition. You're clad in armor you wear like a second skin and can angle it to protect yourself and your allies from damage and keep foes at bay. Allies look to you to safeguard them, whether they stand beside you on the battlefield or remain on the back lines, and enemies see you for the imposing threat you are. Be it to friend or foe, your presence is difficult to ignore.</em></p><p><strong>Key Attribute: STRENGTH</strong></p><p>At 1st level, your class gives you an attribute boost to Strength</p><p><strong>Hit Points: 12 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Guardian</h1><h2>During Combat Encounters...</h2><p>You're unparalleled in your use of armor, squeezing every last drop of protection it offers. You take hits meant for your most vulnerable allies. You can also taunt your foes, drawing their ire and attention so they attack you instead of others.</p><h2>During Social Encounters...</h2><p>Depending on your background, you might be friendly or coercive during negotiations. You usually feel more comfortable on the field of battle when you can more easily tell friend from foe, but that doesn't mean you can't bond with other soldiers or those who have had experiences similar to yours.</p><h2>While Exploring...</h2><p>You remain vigilant against possible threats, ready to step up at a moment's notice. Constantly wearing armor has made you stronger, allowing you to surmount physical challenges such as moving heavy objects or scaling walls.</p><h2>In Downtime...</h2><p>Your armor and shield might have gotten damaged during your latest adventures, so you often spend time repairing and maintaining them. You might also earn some extra coin doing manual labor or extra work as a town guard.</p><h2>You Might...</h2><ul><li><p>Stand firm in the face of seemingly insurmountable odds, trusting in the strength of your armor to pull you through.</p></li><li><p>Good-naturedly joke about how the damage you 
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          <p><em>You approach battle with the knowledge that tactics and strategy are every bit as crucial as brute strength or numbers. You might have trained in classical theories of warfare and strategy at a military academy, or you might have refined your techniques through hard-won experience as part of an army or mercenary company. Regardless of how you came by your knowledge, you have a gift for signaling your allies from across the battlefield and deploying commands to rout even the most desperate conflicts, empowering your squad to exceed their limits and claim victory.</em></p><p><strong>Key Attribute: INTELLIGENCE</strong></p><p>At 1st level, your class gives you an attribute boost to Intelligence</p><p><strong>Hit Points: 8 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Commander</h1><h2>During Combat Encounters...</h2><p>You look for an advantageous position to survey the battlefield, shouting out instructions to your allies or signaling them with your personal banner based on the tactics you've trained and drilled beforehand.</p><h2>During Social Encounters...</h2><p>You leverage your keen intellect and knowledge of warfare to watch for hostile political ploys and ferret out information your rivals would rather keep hidden.</p><h2>While Exploring...</h2><p>You use your keen perception, trained across multiple battlefields, to watch for ambushes and plan tactics that are useful for your current environment.</p><h2>In Downtime...</h2><p>You make connections with soldiers and aristocrats alike, leveraging your connections to find promising prospects for work. You might enjoy board games like chess, draj, go, imperial conquest, or other games of tactics as ways to keep yourself sharp in times of peace.</p><h2>You Might...</h2><ul><li>Take the lead in discussions or negotiations instinctively, trusting your keen mind to prevail and turn negotiations to your advantage.</li><li>Constantly strive to learn more about your allies so you can bring out the best in them.</li><li>Hold yourself to an incredibly high standard of personal responsibility, chastising yourself for small mistakes that others don't even notice.</li></ul><h2>Others Probably...</h2><ul><li>Respect your knowledge and opinion, especially when taking the broad view of a situation.</li><li>Sometimes consider you to be too bossy or demanding.</li><li>Underestimate your cunning, especially if they're a scholar or other academic unfamiliar with the rigorous study required to obtain your tactical knowledge.</li></ul><h1>Initial Proficiencies</h1><p>At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.</p><h2>Perception</h2><p>Expert in Perception</p><h2>Saving Throws</h2><p>Trained in Fortitude</p><p>Expert in Reflex</p><p>Expert in Will</p><h2>Skills</h2><p>Trained in Society and Warfare Lore</p><p>Trained in a number of additional skills equal to 2 plus your Intelligence modifier</p><h2>Attacks</h2><p>Trained in simple weapons</p><p>Trained in martial weapons</p><p>Trained in unarmed attacks</p><h2>Defenses</h2><p>Trained in all armor</p><p>Trained in unarmored defense</p><h2>Class DC</h2><p>Trained in commander class DC</p><h1>Class Features</h1><table border="1" class="pf2e remaster"><thead><tr style="text-align:right"><th>Your Level</th><th>Class Features</th></tr></thead><tbody><tr><td>1</td><td>Ancestry and background, attribute boosts, initial proficiencies, commander's banner, tactics, drilled reactions, Shield Block, commander feat</td></tr><tr><td>2</td><td>Commander feat, skill feat</td></tr><tr><td>3</td><td>General feat, skill increase, warfare expertise</td></tr><tr><td>4</td><td>Commander feat, skill feat</td></tr><tr><td>5</td><td>Ancestry feat, attribute boosts, military expertise, skill increase</td></tr><tr><td>6</td><td>Commander feat, skill feat</td></tr><tr><td>7</td><td>Expert tactician, general feat, skill increase, weapon specialization</td></tr><tr><td>8</td><td>Commander feat, skill feat</td></tr><tr><td>9</td><td>Ancestry feat, fortitude expertise, skill increase</td></tr><tr><td>10</td><td>Attribute boosts, commander feat, skill feat</td></tr><tr><td>11</td><td>Armor expertise, commanding will, general, feat, skill increase</td></tr><tr><td>12</td><td>Commander feat, skill feat</td></tr><tr><td>13</td><td>Ancestry feat, skill increase, perception mastery, weapon mastery</td></tr><tr><td>14</td><td>Commander feat, skill feat</td></tr><tr><td>15</td><td>Attribute boosts, battlefield intuition, general feat, greater weapon specialization, master tactician, skill increase</td></tr><tr><td>16</td><td>Commander feat, skill feat</td></tr><tr><td>17</td><td>Ancestry feat, armor mastery, skill increase</td></tr><tr><td>18</td><td>Commander feat, skill feat</td></tr><tr><td>19</td><td>General feat, legendary tactician, skill increase</td></tr><tr><td>20</td><td>Attribute boosts, commander feat, skill feat</td></tr></tbody></table><h2>Commander's Banner</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.8NtRuNYGiU2iTwgL inline]</p><h2>Tactics</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.2IysodKQuf62jmd7 inline]</p><h2>Drilled Reactions</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.A5nOG2HuM8ZhMJ5p inline]</p><h2>Shield Block</h2><p>@Embed[Compendium.pf2e.classfeatures.Item.eZNCckLzbH3GyncH inline]</p><h2>Commander Feats</h2><p>At 1st level and every even-numbered level, you gain a commander class feat.</p><h2>Skill Feats <span style="float:right">Level 2</span></h2><p>At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.</p><h2>General Feats <span style="float:right">Level 3</span></h2><p>At 3rd level and every 4 levels thereafter, you gain a general feat.</p><h2>Skill Increases <span style="float:right">Level 3</span></h2><p>At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or become an expert in one skill in which you're already trained.</p><p>At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.</p><h2>Warfare Expertise <span style="float:right">Level 3</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.WXATTZWhe3QpyrYR inline]</p><h2>Ancestry Feats<span style="float:right">Level 5</span></h2><h2>Military Expertise<span style="float:right">Level 5</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.VCJVuqByBxnUxQoH inline]</p><h2>Expert Tactician<span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.ZvsiPWL9mVZk5Tz1 inline]</p><h2>Weapon Specialization<span style="float:right">Level 7</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.9EqIasqfI8YIM3Pt inline]</p><h2>Fortitude Expertise<span style="float:right">Level 9</span></h2><p>Your physique has grown hardy in your adventures. Your proficiency rank for Fortitude saves increases to expert.</p><h2>Armor Expertise<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.x5jaCJxsmD5sx3KB inline]</p><h2>Commanding Will<span style="float:right">Level 11</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.fbMy0ltflHJjxFPD inline]</p><h2>Perception Mastery<span style="float:right">Level 13</span></h2><p>You've developed the ability to see a scenario from every side. Your proficiency rank for Perception increases to master.</p><h2>Weapon Mastery<span style="float:right">Level 13</span></h2><p>You've drilled extensively in your weapons. Your proficiency ranks for unarmed attacks, simple weapons, and martial weapons increase to master.</p><h2>Battlefield Intuition<span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.KQ87ZZVAT4q00Dyr inline]</p><h2>Greater Weapon Specialization <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.Z7HX6TeFsaup7Dx9 inline]</p><h2>Master Tactician <span style="float:right">Level 15</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.wHVfwjs6LJOgDERO inline]</p><h2>Armor Mastery <span style="float:right">Level 17</span></h2><p>Your skill with armor improves, helping you avoid more blows. Your proficiency ranks for light, medium, and heavy armor, as well as for unarmored defense, increase to master.</p><h2>Legendary Tactician <span style="float:right">Level 19</span></h2><p>@Embed[Compendium.pf2e.classfeatures.Item.jMxFu2vsw9ZOw61O inline]</p><h1>Tactics</h1><h2>Mobility Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.UJi0VYnhVSdnl9II]{Defensive Retreat} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.UJi0VYnhVSdnl9II inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.URxnrN8ji84AoVup]{Gather to Me!} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.URxnrN8ji84AoVup inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.bAXkEXAlnBx78S7t]{Mountaineering Training} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.bAXkEXAlnBx78S7t inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.zuTNF3UEr0ZNleqR]{Naval Training} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.zuTNF3UEr0ZNleqR inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.BfC5pWAns8PNewW3]{Passage of Lines} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.BfC5pWAns8PNewW3 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.5yBBgZ7OCWWJsnLo]{Protective Screen} <span class="action-glyph">1</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.5yBBgZ7OCWWJsnLo inline]</p><h2>Offensive Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.Kp325Qf0qpF6RCDE]{Coordinating Maneuvers} <span class="action-glyph">1</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.Kp325Qf0qpF6RCDE inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.c5jVVnNYlP5HB6Ob]{Double Team} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.c5jVVnNYlP5HB6Ob inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.lI4JCQcqvrZE2U5n]{End It!} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>INCAPACITATION</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.lI4JCQcqvrZE2U5n inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.zLFfwNmmPTND6OMO]{Pincer Attack} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.zLFfwNmmPTND6OMO inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.NjS64g60oV74XZjq]{Reload!} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.NjS64g60oV74XZjq inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.LAo3ERyiaHx3E8qg]{Shields Up!} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.LAo3ERyiaHx3E8qg inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.73W3mBLXRPfeVl3G]{Strike Hard!} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.73W3mBLXRPfeVl3G inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.KtxzyElOleyy74Lg]{Tactical Takedown} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.KtxzyElOleyy74Lg inline]</p><h2>Expert Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.Z0HyZyvCe3Y1Chaa]{Alley-Oop} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.Z0HyZyvCe3Y1Chaa inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.3sNSr6NEVkUZ0dIr]{Buckle-Cut Blitz} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.3sNSr6NEVkUZ0dIr inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.q1dvlKJI2Kfegc4Y]{Demoralizing Charge} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.q1dvlKJI2Kfegc4Y inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.OULAoPQYFoiRhjXP]{Slip and Sizzle} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.OULAoPQYFoiRhjXP inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.7HRhXh46dJVb241Y]{Stupefying Raid} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.7HRhXh46dJVb241Y inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.HUJBYqs2vTTBeZgO]{Take the High Ground} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.HUJBYqs2vTTBeZgO inline]</p><h2>Master Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.Czcdh3pPzQ7y1cV7]{The Bigger They Are} <span class="action-glyph">1</span></h3><section class="traits"><p>brandish</p><p>commander</p><p>tactic</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.Czcdh3pPzQ7y1cV7 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.EKEZGfOBKTNWTFDe]{Mirrored Wall} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p><p>VISUAL</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.EKEZGfOBKTNWTFDe inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.NVLqYqkkQaCdnWWk]{Piranha Assault} <span class="action-glyph">1</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.NVLqYqkkQaCdnWWk inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.6YIG6eVGTplWubGb]{Pop, Drop, and Lock} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.6YIG6eVGTplWubGb inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.iuFPNbfhVXvbCPRO]{Ready, Aim, Fire!} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.iuFPNbfhVXvbCPRO inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.ILwYke30PIAr2CVX]{Roaring Charge} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.ILwYke30PIAr2CVX inline]</p><h2>Legendary Tactics</h2><h3>@UUID[Compendium.pf2e.actionspf2e.Item.zt5fgBBOQpr84CGE]{Bloody Guillotine} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.zt5fgBBOQpr84CGE inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.k50ynPhpPSPZ4Akg]{Cry Havoc!} <span class="action-glyph">3</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.k50ynPhpPSPZ4Akg inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.GkcfzMAJVX159ua7]{Executioner's Volley} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.GkcfzMAJVX159ua7 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.ut0jFv67YpvHBzD9]{Insta-Ballista} <span class="action-glyph">2</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.ut0jFv67YpvHBzD9 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.ZI7TLmmUu7fYLrP0]{Sanguine Revitalization} <span class="action-glyph">2</span></h3><section class="traits"><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.ZI7TLmmUu7fYLrP0 inline]</p><h3>@UUID[Compendium.pf2e.actionspf2e.Item.DGmzeAr4IfCnKN0R]{Valkyrie's Charge} <span class="action-glyph">3</span></h3><section class="traits"><p>BRANDISH</p><p>COMMANDER</p><p>TACTIC</p></section><p>@Embed[Compendium.pf2e.actionspf2e.Item.DGmzeAr4IfCnKN0R inline]</p>
         
      
          
          <p><em>You approach battle with the knowledge that tactics and strategy are every bit as crucial as brute strength or numbers. You might have trained in classical theories of warfare and strategy at a military academy, or you might have refined your techniques through hard-won experience as part of an army or mercenary company. Regardless of how you came by your knowledge, you have a gift for signaling your allies from across the battlefield and deploying commands to rout even the most desperate conflicts, empowering your squad to exceed their limits and claim victory.</em></p><p><strong>Key Attribute: INTELLIGENCE</strong></p><p>At 1st level, your class gives you an attribute boost to Intelligence</p><p><strong>Hit Points: 8 plus your Constitution modifier</strong></p><p>You increase your maximum number of HP by this number at 1st level and every level thereafter.</p><h1>Roleplaying the Commander</h1><h2>During Combat Encounters...</h2><p>You look for an advantageous position to survey the battlefield, shouting out instructions to your allies or signaling them with your personal banner based on the tactics you 
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lang/compendium/journals.json” file was changed. 3 days ago